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Parrish Hanna

Customer Experience Business Leader

mobile: 847.668.9602

parrish_h@hotmail.com

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My Bio

Designing for the human condition

From a corporate design leader to sought after speaker and professor, Parrish Hanna has a broad array of experience in the world of digital business solution and brand experience development. In his current role, Parrish and his team are responsible for defining Motorola’s experiential strategies for next-gen mobile interaction paradigms across diverse strategic topics including messaging, music, multimedia, productivity, social media, contextual awareness, browsing, web services and more.

With 15 years experience in design, human-computer interaction and related fields, he is interested in “what is”, “what could be” and “what if” in the context of user research, design and innovation and their application to driving business success.

In his previous 5 year role as SVP of Experience Planning, Parrish ensured the delivery of world-class strategic and customer-driven design solutions to Arc Worldwide and Publicis’ clients including GM, Disney, McDonalds, United and others.  He directed an industry-leading team of Experience Planners across all offices and all client engagements.  During part of that time, he also served as a Global Design Advisor to Samsung Electronics across all of its digital product and service divisions. In the late ‘90s, Hanna joined forces with Challis Hodge to form HannaHodge, the industry’s first user experience firm. At HannaHodge, he was responsible for developing and managing the firm’s client relations, process, disciplines and project teams.  Parrish started his career at IBM as an Industrial Designer and later held positions as a Director of Suite Integration and as a Principal in the Design & Usability Practice of IBM Global Services.

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My Story

My Manifesto

Throughout my years of learning and professional practice, a few fundamental principles have emerged that define much of my philosophy, work and actions. I’m hoping that these grounding principles will provide insight and consideration to those that seek to navigate and thrive in the profession of Experience Design. 

Strive to understand business

Look for a new perspective

Create a regular reporting structure

Data is your friend

Appreciate and learn from the disciplines around you

Fall in love with customers

Strive to understand people

Tell customer stories of business success

Tell stories that businesses will celebrate

Strive to develop new markets

Use technology to better our lives

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My Story

My Resume

We see things not as they are but as we are.

Senior-level business manager with seventeen years of organization building, business development, client management, problem solving and operational management experience.  Accomplishments include:

  • Industry leader and pioneer of experience design philosophy, process and delivery
  • Establishing, growing and managing Experience Planning discipline within a global $4 Billion communications company
  • Co-founding and managing an industry defining user experience firm
  • Designing and implementing digital business strategies and applications for more than 30 of the Fortune 500
  • Leading a global team of Experience Planners within a telecommunications OEM
  • Serving as a global design advisor to the worlds fastest growing consumer electronics firm across multiple divisions including telecommunications, digital media, digital appliances and more
  • Defining success through the quantitative and qualitative measurement of client-driven business success metrics
  • Planning, building and managing international cross-disciplinary design teams
  • Developing and implementing enterprise-wide processes and methodologies
  • Former college educator and frequent industry lecturer and speaker
  • Co-Chair of DUX2007 (Designing for User Experience)

 

 

 

 

 

 

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My Story

Mobile Experience

No other technology or platform has the ability to impact us in so many ways. From communication, to entertainment, from health and well being to financial security, the mobile experience has become woven in to the tapestry of our lives.

 

I call anyone, anytime.

I capture a video in seconds and post it to potentially millions.

I document my surroundings and share it with my friends and family.

I connect with others though text and media.

I access all of my Web-based services and at times the rest of the Web.

I am aware of the location of friends and family.

The news that I care about comes to me.

I find my way.

 

Functionality, applications and everyday uses continue to proliferate. The usefulness, relevance, tolerance and degree of embrace of these technologies are up to each of us. We can access all of the information of the Internet cloud and allow the masses to access us, and all the while we remain in control. We can configure our device to our wants, needs and preferences, just as we did our web portals many years ago.

Soon our devices will provide greater awareness of our context (including location, needs, our network) and seamless platform connectedness. Then will then become a platform of secure financial transaction, reliability and reassurance. And soon after that, the mobile digital experience will be our primary source of personal identification. Stay tuned.

 

Skills and Services

Design & Emotion

The experience is the brand. Great brands connect with individuals on an emotional level where those individuals actually care about the brand's well-being.

Be thoughtful and deliberate in the design of every interaction with your customer. Reinforce usefulness and bring an experience to life without effort. Focus on the connections between your company (its products and services) and the lives your customer's live. Design emotional connections.

Products, services and systems elicit mixed emotions. Rarely does someone "buy-in" with total brand allegiance from the first interaction.

Talk to at least one customer every week, and empirically study them in aggregate.

Do the math to understand the business potential of your customer set, and humanize their individual wants, desires, expectations, pain, frustrations and disappointments.

Emotions are idiosyncratic, but the conditions that underlie and elicit them are universal.

Focus on surprise and delight as it is unsurpassed in creating brand loyalty.

Realize and deliver embedded courtesies - functions that illustrate that you understand the user at a deep, personal level.

Experiment, test, launch, fail, get smarter, iterate. Fight trade-offs and compromises and be tenacious.

Observe, survey, measure and track the spark and sustaining of emotions.

To achieve success now you can't be invisible, you must be remarkable. That means your products and your company must have attributes that cause people to remark about them.

 

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Storytelling & Narrative

Many political and business leaders say that their most important skill is the ability to tell a good story.

Many businesses struggle to communicate a clear brand position and value. It's often difficult to understand who they are trying to appeal to and how their products and services are better than the competition's. They often struggle to inspire their suppliers, distributors and even their own employees.

Communicating a mission and group strategy through a PowerPoint deck or spreadsheet doesn't cut it in today's brand saturated, real-time media-centric society. Large quantities of raw data in formatted tables rarely inspire, spark innovation and/or act as a catalyst for change. They surely don't create an emotional connection. On the other hand, people have a positive attitude and expectation to the prospect of hearing a new story. They've heard many interesting stories in their lives and their initial attitude and expectation is positive. Stories allow readers to get inside an idea.

Bring customer segments to life via personas and user scenarios. Tell stories of what success will look like in the context of users and your customers. Know who your most valuable customer is on any given day and celebrate their brand allegiance, their transactions, their comments, their loyalty and their recommendations to thier friends. Use these stories to focus your teams, solve problems, measure and validate the quality of your brand experience, innovate and differentiate.

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Towards User-Centered Business

From techno-centric to user-centric

Technology ought to be used as a means of making each customer experience more appropriate, compelling and satisfying. When a company’s business objectives, organizational make-up and technology plan are informed by user understanding, the results are incremental business success.

Below are some of the user-based issues that businesses ought to be considering to improve the efficacy of their products and services.

Implementing an enterprise-wide user-centered design process
Enhancing the existing process with user-centered methods
Realizing quick product wins from user-centered methods
Balancing quantitative and qualitative research methods to better understand customers
Defining multi-dimensional metrics for success, a baseline and a plan for continuous improvement
Defining the ROI of the user experience
Applying usability in the context of user experience
Forming & implementing user-centered organizations and teams
Identifying user-driven opportunities for innovation
Formulating stories of business strategy based on customer behavior

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Multi-Channel Digital Strategy

Designing the total user experience ... from out-of-box, to assembly and install, to use, to customer support, to disposal

Current and potential customers have choices of how they can interact with your brand. From phone, to Web, to store, to mail, to kiosk, to middleman - the options (let's call them channels) are many and convenience is the name of the game. Customers expect choices and they expect each of those channels to operate consistently, efficiently, even flawlessly. They expect each interaction at each channel to feel comfortable, reliable and as a familiar extension of your brand. They want to choose their point and means of interaction, and they may try a few to see what feels best. If you don't provide a "best", then they will try your competitors'.

These points of interactions and subsequent pathways can be anticipated. You should design the anticipated experience at every point. Choreograph, scheme, execute and deliver. Also create a dialogue from one point to the other. Track these interactions and make adjustments to your brand system to better your business.

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On the State of Design in the U.S.

Through the National Endowment for the Arts and the Environmental Protection Agency, many programs have been funded to support design for the building environment in rural and urban settings. Yet, the Experience of community involves all human-made objects, communications, environments, and experiences; and thus design assistance needs to be conducted in a human centered holistic way.

A group of national design leaders has put together a set of ten design policy proposals to support U.S. economic competitiveness and democratic governance. As Design fields continue to gain recognition as “agents of change”, this proposal potentially sparks an exponential expansion of the visibility and impact of good Design on the citizens of our country.

 

The team now urgently needs written endorsements posted on their website in order to demonstrate to Congress and the incoming Obama Administration popular support for the Initiative and the policy proposals. Please post an endorsement for this effort if you believe in its merits. The policies that they are encouraging include:

 

1.      Formalize an American Design Council to partner with the U.S. Government

2.      Set Guidelines for legibility, literacy, and accessibility for all government communications.

3.      Target 2030 for carbon neutral buildings.

4.      Create an Assistant Secretary for Design and Innovation position within the Department of Commerce to promote design.

5.      Expand national grants to support interdisciplinary community design assistance programs based on human-centered design principles.

6.      Commission a report to measure and document design’s contribution to the U.S. economy.

7.      Revive the Presidential Design Awards to be held every year and use triple bottom-line criteria (economic, social, and environmental benefit) for evaluation.

8.      Establish national grants for basic design research.

9.      Modify the patent process to reflect the types of intellectual property created by designers.

10.  Encourage direct government investment in design innovation.

 

 

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Client Relationships

I've had the privilege of working with many different companies across many diverse verticals including:


Automotive

Financial Services

High Tech

Consumer Package Goods

Telecommunication

Retail

Travel

Healthcare

Insurance

Governments / Unions 

 

 

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Talks with Crowds

“Design for Emotion” lecture

Illinois Institute of Technology

October, 2007

 

Co-Chair of dux2007 (Designing for User Experience) Conference

AIGA, ACM

November 2007

 

“After the iPhone Q & A”

Billboard Live Event at CTIA, San Francisco

November, 2007

 

“Capturing Insight & Delight in Data Visualization & Storytelling” lecture & worksession

University of Nebraska

September, 2007

 

"Firing Line on Web Design & More"
ADTECH 2005
July, 2005

"Designing for the Human Condition: Variation, Uncertainty & Adaptation" lecture
University of Illinois
February, 2005

"Gathering Data, Using Data"
About, With and For Conference

Illinois Institute of Technology
October, 2004

"Innovative Solutions for Understanding the Web User Experience"
Keynote Systems & Opinion Lab Executive Briefing
Keynote Speaker
March, 2003

"Why are User Research, User Centered Design, and Usability good for business? And how do we prove it?"
CHI Squared, Chicago
February, 2002

"Cost Justifying User Centrism"
CHI Chicago
February, 2002

“User Research and Usability of Mobile Devices”
WEB2001
September, 2001, San Francisco

Touch Points

Industry Coverage

"Real Life Indicators"  Business Week, 2001

"Understanding User Experience"  New Architect Magazine, 2000

"Sorting Out Site Testing Tools"  Forrester, 2000

"Site Design Requires Hard-to-Find User Experts"  Forrester, 2000

"Why Most B2B Sites Fail"  Forrester, 1999

 

Touch Points